You can have multiple images collected together, as you can see here! A neat trick for comics!

Condenza

originally a crossover character blending aspects of PMMM and the Atelier Dusk Trilogy.

Condenza is a polite and generally stoic automaton with the appearance of a young woman. Though she appears emotionless, a torrent of darkness is contained in the hollow of her chest, occasionally pouring forth to form strange monsters. She is a relic from long ago, and has only bleary memories of the past golden age. She was repaired by a well-meaning girl who told her her purpose was to "just be," when Condenza first awoke and asked for a directive.

Waiting on someone at an aquarium.

forever unfinished, lmao

the posture on this one is super wonky but that's ok. still worth preserving You can probably see her PMMM dna here...

You can DEFINITELLY see the PMMM dna here.

Anise

originally made for a tegaki-e rp group.

Anise is a 'Null,' someone who can suppress magical powers just by being near them. She has a moderate amount of control of this - with effort she can either 'reel herself in' to allow magic in her vicinity, or 'push out' and strengthen the dampening effect and its range. It's an ability she was born with, and she was basically adopted and raised by the Magic Police(TM) on her home planet.

In addition to her nullification power, Anise has a significant amount of cybernetic enhancements throughout her body, including a sophisticated geolocation system and a bionic eye that can catalogue information into easily shareable files as witnessed in real time. It's a paperwork-saving eye, if you will.

Witnera

originally made to be an adventurequest player character.

The Lady of Red Rock. A cruel vampiress who rules over an isolated castle that's lapsing into disrepair. Sends her younger sister out to drag victims home to toy with and feed on.

Walker

originally a crossover character blending aspects of End Roll and the Eberron campaign setting.

A bizarre, always-horned creature with a shifting form that wanders through dreams, nesting when it finds someone with a guilty conscience. Their presence slowly drags their hosts deeper and deeper into nightmares.

Despite all that, Walker is fairly benign in temperament, and will move on to a new host without a fuss if asked.